My roles for this project were as team lead and as a tech-artist

Material Automation

This project required many different characters with interesting unique patterns. I developed the shader before hand that would allow for animated goopy materials and to help automate the task I created a tool that lets you set range values for parameters. This allowed us to many different materials quickly along with setting specific ranges for different goober ethnicities

Emotion Visualization

Goober talk animation and patterns change based on their emotions. Since their patterns are procedural they can be smoothly interpolated. Different emotional states allows to be customized via exposed parameters

Mushroom Tool

Unity tool to quickly set up items along a vertical path. In this instance it was used to add mushroom caps to sides of buildings

General VFX

Some misc shaders and particles including triplanar, moss, fire VFX.