Dither Shader
I had always found it very interesting when games opted to use dithering in order to imitate transparency over normal transparency. Until we actually began to implement transparency during the production of this project I never knew what a PAIN it was in order to do and how expensive it can be. I sought to implement my own rudimentary dithering pattern for myself in this engine that offered several different patterns, which can be swapped out for different textures, at different distances from point lights.