This was a prototype project for a horror like adventure game with terminal like graphics. This was developed in godot

Ascii Shader

The shader used to render the screen is a post process the converts cells of the screen into individual characters. The dithered locations show this stronger but the sheet that is used can be modified allowing for some locations to be rendered solid or not at all as empty space is discarded

Startup Sequence

A test to introduce the player to the drone that they will be using