You play as an author who has grown to hate their old noir works. Now they have gone into their work in order to personally eliminate the characters they made.
My role for this project was being the programmer.
Illustrator: Forrest Laffely
Audio: Brennen Templeton
To Game: https://lordcorporation.itch.io/strikethrough
Cut out Shader
This jam revolved a lot around being astmospheric and would give me the chance to work on my tech art abilities. In the example on the right is more implementation of the cutout shader which would only display objects that are near and cut parts of them out that were out of range. I wanted to create a feeling like the game was taking place in comic panel.
