Play as Sizzle, a wood salamander trapped in the underground as they need to make their way out past interesting environments and less than friendly habitants. This project was made as a prototype for MAGIC Maker.

My roles for this project were as team lead and as a gameplay programmer

Animator: Fabian Sanchez

Illustrator: Forrest Laffely

Modeler: Chris Reynolds

Procedural Animation

Animation of character is done via script logic rather than animation files. This does let the character interact with the environment in a more dynamic way it does require a large overall on walking.

Pose Copy

This was a tool I created to help us bridge between custom animations and procedural ones. The video exaggerates the visualization but it essentially interpolates between the bones of two hierarchies. Each bone has their own interpolation.

Charge Puzzle

To progress, Sizzle typically has to charge a set of objects which when fully charge play some form of animation. When all of the chargables are fully charged a finally animation plays and the target is unlocked. I created a tool that let artist create these puzzles and visualize where mushrooms would grow associated with each chargeable and where mushrooms would be for the final animation.

In our build these puzzles could lead to opening doors or creating large purple mushrooms that could be jumped onto.